3D Modeling

CHARACTER: René

  • modeled / sculpted, retopologized + UV unwrapped in Blender
  • normal, height + occlusion mapped in XNormal
  • textured in Quixel Suite 2
  • rendered in Blender and Unity
  • 13K polgons

René is a  game-ready character based on the surreal paintings of René Magritte.

 

 


ENVIRONMENT: Columns

ColumnsGIF

  • sculpted in Zbrush
  • retopology + UV unwrapped in Blender
  • normal, height + occlusion mapped in XNormal
  • textured and rendered in Unity
  • music edited in Reaper

Columns explores the idea that a single well-made asset can be used to fill an entire scene. In this case I sculpted a Corinthian column and broke it down into 9 variations:

Columns

Each column was then retopologized, textured, and placed into a scene in unity.

 


Sculpted / Anatomical: Marble Bust

My take on a classic marble sculpted bust. Sculpted, textured and rendered in Blender.

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